Nintendo Wii appreciation thread

709 posts, 36 pages, 134,554 views

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#622 • • Samus Aran Guest
Nyt on tullu Traumailtua pari tuntia lisää, ja mainiota menoa edelleen. Ihan kaikille tätä ei luonteensa puolesta uskalla suositella, sillä peli todellakin on "pelkkiä" operaatioita operaatioiden perään. Puudutus, viilto ja sisään. Sisällä sit vastassa aina uudet pulmat, jotka pitää ratkaista mahdollisimman tarkasti ja nopeasti. Jos aihepiiri kiinnostaa edes vähän, niin suosittelen vahvasti, muussa tapauksessa kannattaa testata ennen ostopäätöstä. Ts. HC ja niche-warning.
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#623 • • Samus Aran Guest
Metroid Prime 3

Eka arvostelu, Nintendo Power: 10 / 10

Uusia kuvia:

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IGN mehustelee kans podcasteissa aika huolella, noh, eipä tän laadusta ollu kyllä missään vaiheessa epäselvyyttä, Jenkeissä reilun viikon päästä, EU:ssa parin kk:n sisällä :)

Super Mario Galaxy:

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Eurogamerin ennakko:

"In one sense, this is the first worthy successor to Mario 64," bellowed a typically belligerent Reggie Fils-Aime at E3. We all knew what he meant. "We know you thought Mario Sunshine was a bit crap. We hope this one sells better," he might as well have said. Fine: we hope he's right. But in one sense, Reggie's remark does Super Mario Galaxy a disservice.
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Many people have taken it to mean that Galaxy is a footstep-following sequel to the N64 classic. It's not. After a lengthy hands-on with the E3 demo (plus a couple of extra levels), it becomes clear that Super Mario Galaxy is its own game: a blend of some of the best bits from both 3D and 2D Mario tradition, with a number of very distinctive twists. It's far more New than New Super Mario Bros ever was.

It's no coincidence that Galaxy is the first major Mario title ever to be made outside of Nintendo's Kyoto HQ. It's being developed by the team in Tokyo that made the brilliant, bongo-controlled Donkey Kong's Jungle Beat. Letting go was a brave move on Miyamoto's part, but it looks like it's paying off, because the six stages of Galaxy we played were pure bliss.

It's drop-dead gorgeous, for starters. This is not just the best-looking Wii title by miles, it's one of the best-looking games in the world full stop, HD or no HD. It's as smooth and shiny as silk, the colours are unbelievably vibrant, it's smothered in lustrous effects, and you feel like you can reach out and touch its chunky, cute and tactile designs. Super Mario Galaxy makes most hi-def games look about as solid and convincing as photographs pasted onto empty cereal packets. The sound is superb too: a riot of bright tinkles, radiophonic zings and zaps, and electro-funk remixes of vintage Mario tunes.

The controls are based very closely on Mario 64's. The double and triple jumps, long jump, wall kick, backflip, ground pound and side somersault are all present and correct, and executed with the same combinations of stick moves, A and Z. They're as fluid and versatile as ever, and a little easier to use - in particular, you can pull back on long jumps in mid-air if it looks like you're going to overshoot. The dive is gone, but in its place is a hugely useful Super Mario World-style spin attack, pulled off by shaking the remote. This upends and stuns enemies, who can then marvelously be booted into space, Mario Bros style.

Bizarrely, you can also stun enemies by shooting them with the remote. Coloured blobs are collected by Mario, or just by passing the remote cursor over them, and then aimed and shot, or saved for a 1up. We didn't find a use for this beyond giving Goombas concussion, and it feels rather tacked-on, although it is a novel and way to interact with Mario's world. A second player with a second remote can help with all this, as well as with certain obstacles (for example, holding a rolling boulder out of the way). The remote cursor is also used to lock onto sequences of 'beam stars', which haul Mario across gaps in space with a kind of elasticated tractor-beam.

Which brings us to the bit we've been putting off writing: how Mario Galaxy's levels actually work, and fit together. This is as difficult to explain as it is intoxicating, head-spinning and funny.

Most of the levels in the demo were A-to-B platforming challenges, somewhat similar to Mario 64's boss stages, or the bonus stages of Sunshine. But they've been broken into pieces, twisted up and tied in knots, turned inside out, back to front and upside down, and then shot into space. There are miniature versions of Mario 64's open levels, wrapped around tiny asteroids like a skin, and dropped in the middle of cosmos-spanning platforming sequences.

Everything has its own gravity, and you never know which way is up, but somehow - we're really not sure how - you always know when you'll stick, and when you'll fall off into space. The camera is mostly automatic (sometimes allowing basic d-pad control), and flawless. In true Mario style, it's all impossible and surreal, but it also makes a weird, instinctive kind of sense. You're only confused when the game wants you to be, which is often: when pipes pop Mario round the other side of a micro-world in a flash, or when you're misled by his reflection, apparently running around the inside of a glass sphere. You'll find yourself involuntarily laughing out loud at the mischievous tricks Mario Galaxy constantly plays with your perceptions.

Star rings, activated by shaking the remote, shoot Mario across vast tracts of space; they're the game's exhilarating and spectacular signature moment, but they don't actually offer any freedom of exploration, they just take you where you're going next. You start out exploring the game carefully like the earlier 3D Marios, but eventually (especially playing a level for the second time) you realise it's more linear than that, and get caught up in its unstoppable forward momentum, running and jumping faster and faster, high on the rush, chaining it like a drug. This is when it reminds you most of 2D Mario gaming.

What's not yet clear is how all this fits together structurally. There will be 40 levels, 120 stars to collect and six themed areas; we did one star in each of six galaxies. The first two (Gateway and Egg Planet), featured strings of tiny wrap-around planetoids in quick succession. The third, Honeybee, was more like a Mario 64 level, only broken in half, and featuring the hover-enabling bee suit (which in all honesty is not that exciting a power-up, but it's so adorable you don't care). Star Dust Galaxy was a brain-melting assemblage of beam stars, glass planets and platforms that zap into place out of nowhere. It starred the hapless Astrotoads, and was our favourite level in the demo.

Of the two new levels, Beach Bowl had Mario dodging huge cubic Whomps that worked their way around the outside of shattered cylinders, and felt an old Mario Bros castle leaping out of the pages of a pop-up book. Cookie Factory required you to time jumps across fast-moving platforms with geometric cutouts, and it was fiendishly hard in a very old-fashioned way. It was the exception: for the most part, Mario Galaxy seems effortless and easy, centered much more on the sheer sensory pleasure of play than on setting taxing tests of skill.

When Shigeru Miyamoto suggested this week that games should be fun, it was easy to snigger and accuse him of stating the obvious. But Super Mario Galaxy proves his point to perfection: it's amazingly, dizzyingly, idiotically fun, in a way few games are these days. We're not going to call it a classic Mario yet - we simply haven't seen enough of the game to make that call, and it will certainly be difficult to keep it both accessible and rewarding all the way through. But we are going to predict that it will plaster millions of big smiles on millions of faces come November, and that, if nothing else, makes it a worthy successor and a half.



:king:
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#624 • • Samus Aran Guest
SMG hyvin todennäkösesti EU:ssa jo 16.11.2007 :)

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#625 • • Samus Aran Guest
Paaaljon uutta päiviteltävää, mut alkuun GameTrailersin videoarvostelu Metroid Prime 3:sta:

http://www.gametrailers.com/player/24117.html

Story 8.5
Design 9.3
Gameplay 9.8
Presentation 9.5
______________

Overall: 9.6

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#626 • • hiski Guest
smg, metroid, guitar hero - prkl pysy housuissani!! heti tänne kaikki!
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#627 • • Kumma Guest
SMG tulee Suomeen vasta 30.11.

pöh :what:

(kysyin kosolinetin sedältä)
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#629 • • Kumma Guest
Well, let's see.. Toivottavasti pelikaupat tajuis päivittää tietojaan.
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#630 • • Samus Aran Guest
Amazonis on kans 30.11, ja tosiaan, ainakin joillekin pelikauppiaille on maahantuojan puolesta infottu, että peli julkaistaisi vasta silloin Suomessa. 16.11 se kyl on viel useimmissa nettikaupoissa. Katellaan. Ja toivotaan parasta, tosin ei se parin vkon odotus taida maata kaataa jos käy huonosti :)

Galaxyyn liittyen, tsekkaa kansikuva ja korosta kirjaimet joiden alareunassa on loiste-tähti:

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:cool:

Miyamoto ftw!
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#632 • • Roz Guest
MySims vaikuttaa hyvin hauskalta "lisältä" The Sims -sarjaan, vaikka ei varsinaisesti samaa kamaa olekaan. Lähinnä tuo huonekalujen rakentelu kuulostaa kivalta ja luovalta. Josko sitä veronpalautuksista sen verran koittaisi puristaa, että Wiin poistaisi vihdoin kaupasta, kun alkaa meikäläistäkin kiinnostavia pelejä löytymään enemmän :)
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#633 • • akir0 Guest
Tulipa pelattua kaverilla jotain Far Cry räiskintään ja tykin kautta näytti yllättävän hyvältä toi grafiikka. Toki teksturet oli melkosta röpöä ja paikoitellen välillä nyki, mut ei niin pahasti kuin olin odottanut.

Lisäksi pelin ohjaus ja ampumismalli vaikutti tosi viihdyttävältä. Eli oon pozitiivisesti yllättyny.
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#634 • • Roz Guest
Hohoo, Sega Bass Fishing on tulossa Wiille. Dreamcastilla tuli fisusteltua jo jonkin verran, varmasti toimii myös Nipalla :)
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#635 • • Samus Aran Guest

Tulipa pelattua kaverilla jotain Far Cry räiskintään ja tykin kautta näytti yllättävän hyvältä toi grafiikka. Toki teksturet oli melkosta röpöä ja paikoitellen välillä nyki, mut ei niin pahasti kuin olin odottanut.

Lisäksi pelin ohjaus ja ampumismalli vaikutti tosi viihdyttävältä. Eli oon pozitiivisesti yllättyny.



Oho, Far Cry on saanu muistaakseni kaikista Wii:n räiskinnöistä surkeimman palautteen niin foorumeilla kuin arvosteluissakin. Toistaseks parhaiten (EU-julkasuista) homma on imo hoidettu CoD 3:ssa, joka kyl sit pelinä on sitä samaa perusmenoa mitä noilta saattaa odottaakin.

Kandee muuten tsekata kuun lopussa ilmestyvä Metroid, jos haluu tuntumaa siihen miten hyvin Wiimote + Nuncha voi toimia FP-peleissä. Tuli testattua viime talvena, ja jo silloin kontrollit (expert mode) teki vaikutuksen. Ja tietty muutenkin, takuuvarmaa kamaa.

Loppuvuoden henk. koht. tärpit:

Metroid Prime 3
Super Mario Galaxy
Mario & Sonic At The Olympic Games
Forever Blue aka Endless Ocean (Underwater Exploration)

Rockstar Presents: Manhunt 2
Rockstar Presents: Table Tennis
Rockstar Presents: Bully (Scholarship Edition)

Zack & Wiki (Point n' Click Puzzle)
Resident Evil: Umbrella Chronicles (Light Gun action)

Guitar Hero 3

NiGHTS: Journey Of Dreams
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#636 • • insertxox Guest
Muutama poiminta lisävarusteista.
Toi Blaster kiinnostaa itseäni voisi toimia.

Wii Zapper
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Guitar Hero III
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Nyko's wireless sensor bar
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Wii Blaster
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Wii racket
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Wii Light Gun
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Wiimote safety
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#637 • • Samus Aran Guest
Zapper on kyl pakkohankinta, paketti sisältää Link's Crossbow trainingin, joten on varmasti asiallista high score -menoa 20e edestä. Ja toi suojahommeli on kans hyvä, lisää grippiä ja suojaa jos tipahtaa pöydältä tjmv.
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#638 • • akir0 Guest

Oho, Far Cry on saanu muistaakseni kaikista Wii:n räiskinnöistä surkeimman palautteen niin foorumeilla kuin arvosteluissakin. Toistaseks parhaiten (EU-julkasuista) homma on imo hoidettu CoD 3:ssa, joka kyl sit pelinä on sitä samaa perusmenoa mitä noilta saattaa odottaakin.

Kandee muuten tsekata kuun lopussa ilmestyvä Metroid, jos haluu tuntumaa siihen miten hyvin Wiimote + Nuncha voi toimia FP-peleissä. Tuli testattua viime talvena, ja jo silloin kontrollit (expert mode) teki vaikutuksen. Ja tietty muutenkin, takuuvarmaa kamaa.



Noh, toi oli eka fps, jonka näin ja jota testasin livenä Wiillä. Toi Metroid kanssa kiinnostaa toki nähdä, että onko se niin hyvä kuin on kehuttu.

Nyt vaan kaipaan samanlaista ohjainta x360:lle tai pc:lle :)
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#640 • • insertxox Guest

Nyt vaan kaipaan samanlaista ohjainta x360:lle tai pc:lle :)



Tai sitten vaan käytät Wiimotea ja GlovePie :ta
-> http://youtube.com/watch?v=asY_I8y6C0M



Ei helvetti kaikkea ne kokeileen :D
Pitännet kokeilla joskus.