MotorStormin latauslinkki kunnossa.
199 posts, 10 pages, 38,702 views
Huomasin juuri, että tossa 499 pleikkariversiossa ei ole HDMI liitintä :D
06/09/2006 06:40
Sony Computer Entertainment Europe Announces New March 2007 date for European Launch of PLAYSTATION 3
Sony Computer Entertainment Europe Announces New March 2007 date for European Launch of PLAYSTATION 3
No change in launch date for Japan and North America
London, Wednesday 6 September 2006 - Sony Computer Entertainment Europe (SCEE) today announced that it would revise the launch date of its PLAYSTATION® 3 computer entertainment system in the PAL territories of Europe, Russia, Middle East, Africa and Australasia from 17th November 2006, as previously announced to March 2007.
Launch dates for Japan and North America will remain the same, which are November 11th and November 17th respectively.
The revision of the launch date in the SCEE territories is caused by the delay in the mass production schedule of the blue laser diode within the Sony Group, thus affecting the timely procurement of key components to be utilised in PLAYSTATION 3.
The previously announced PLAYSTATION 3 shipment forecast of 6 million units globally within the fiscal year ending 2007 is not changed.
Notes to Editors:
For further information please contact:
Nick Sharples ([email protected])
Sony Computer Entertainment Europe Ltd
Tel: + 44 207 859 5301 Fax: + 44 207 859 5036
Kojima also had some saddening news to report to the magazine. Konami has previously promised a 2007 release for Metal Gear Solid 4. Apparently, the release will take place, at the earliest, late in the year, as the game still has over a year's development time.
01:10:46 -
The lights are dimming! We're off!
01:14:28 -
There are over 200 consoles in the venue for the show. According to Ken, this is the largest pre-launch line-up they've ever shown off in public.
01:15:10 -
He's rolling the trailer video which will be on the booth.
01:16:25 -
First up - Ridge Racer 7. Super hi-def - very varied environments compared to previous games in the series, with lots of jungle and countryside environs as well as cities and other urban environments. All looks quite static, still, but definitely the best looking game in the series to date. Launch title.
01:16:19 -
Virtua Fighter 5, from Sega AM2.
01:20:17 -
Mobile Suit Gundam: Target in Sight. Famitsu had this down as a launch title. It looks like a fanboy dream - not the most graphically impressive game by far, but very extensive environments, buildings getting destroyed with pretty good physics, and some especially lovely lighting effects on the very detailed mechs. Nice trees, too.
01:21:28 -
Next up - one of the FFXIII titles. Lots of pre-rendered footage of very pretty characters and environments, which is fair enough, but more interesting is the real-time gameplay footage, which doesn't look that far off the pre-rendered stuff - a little less detailed and colourful, but still very impressive, which huge numbers of enemies on screen at once.
01:22:04 -
And that's it for this trailer reel. "How do you like that?" asks Ken. We can't deny that it certainly all LOOKS nice...
01:43:52 -
If you're wondering when Ken is actually planning on talking about games or anything remotely concrete or relevant to gamers, developers or anyone else - so are we!
01:56:10 -
In the last 12 years, a massive library of titles has been built up for PS1 and PS2 - thousands in total.
01:56:51 -
The PS3 can emulate those titles over the network, and beginning with those with smaller volumes of data, those will be made available to users in that manner. He first talked about that possibility in 2000 when the PS2 launched - this year it will become a reality.
01:57:00 -
Good lord! Is that a real announcement at last?
02:06:36 -
He sounds like he's wrapping up - he's making all manner of vague happy comments about how great it is to be living in a time when PS3 is coming out and entertainment software is all so promising.
02:06:44 -
Now he's rolling another video!
02:06:57 -
It's Afrika!
02:07:22 -
Jungles, plains, and some really lovely elephants. There's a little baby elephant!
02:07:38 -
A giant herd of Wildebeest. Genuinely giant - actually, that's quite impressive.
02:09:58 -
Actually, it would be very easy to be cynical about this video, since there's no sign of what the gameplay actually is, but it does look very lovely. Loads of different animals have been modelled in incredibly detailed ways, and the environments look fantastic - however, it's still definitely more of a tech demo than an actual game. As tech demos go, it's amazing - but it's not a game.
02:11:09 -
And that's it - it's all over. Barely a game in sight, which is an extraordinarily poor show. There were some useful nuggets buried in the nonsense about networks, but overall this has been a hugely disappointing and vague showing from a company with a lot to prove before their console launches in a few weeks. Let's hope the show floor is better, eh readers?
02:11:35 -
There's talk of an open question and answer session, which sounds like a bloodbath in the making, if we're lucky! We'll keep you updated...
02:14:31 -
Kutaragi's back on stage for a talk session - however, he appears to be being interviewed by a Japanese journalist chap rather than conducting an audience Q&A. Boo.
02:16:21 -
This appears to be terribly friendly and non-confrontational. There's been a sideways mention of the fact that Ken has just wittered on for an hour and barely mentioned videogames at all, but now they're having a lovely chat about how Ken is still an engineer at heart and dreams of integrating possibilities from many different industries rather than just focusing on videogames.
02:18:52 -
Next ridiculously long-winded question - is grid computing just a dream at the moment, or is it something Ken believes can become a reality? Ken is talking about how when he was a child, he had many dreams. It's beautiful. On the other hand, this would probably be a tougher interview if they'd got Kutaragi's mum to ask the questions, frankly.
02:22:14 -
At last, a serious question - is Kutaragi confident that there will be no further delay in production of the console?
02:26:17 -
Ken apologises to software creators who have had to put up with these delays. SCE engineers have been working very hard and trying to do new things, and that has caused problems - but they are now focused on ensuring no further delays.
02:23:22 -
In other words, he's not sayin' nothin'. Well, that's promising.
02:26:57 -
We've just heard a lengthy and rather boring discussion on HDMI, and how it's definitely the standard of the future. That's nice. Also, apparently when Sony announced the price in America, everyone thought that it was really cheap given the functionality of the console. News to us!
02:28:45 -
In Europe, meanwhile, it's very expensive because... Er... Apparently it's expensive because the Euro exchange rate is so different to what it used to be, when it was one Euro to one Dollar, but European people don't notice that. This is also news to us! Ken drinks beer in Europe because wine is too expensive. It's good that he's focusing on the important stuff.
02:32:03 -
And it's all over, completely this time. If you stayed up with us through all of that, thank you - now get yourself to bed, and we'll be back with some impressions of ACTUAL GAMES (remember them?) once we've had a chance to scoot over to the show floor. Bye!
Sony aikoo alentaa tulevan Playstation 3:n hintaa 20 prosenttia Japanissa. Yhtiö ilmoitti aikeistaan tänään Tokiossa. Hinnat Pohjois-Amerikassa ja Euroopan lanseerauksissa sen sijaan pysyvät samoina, kertoo BBC.
20 gigatavuinen versio PS3 tulee myyntiin 49,980 yenin hinnalla (430 dollaria) marraskuun 11. päivä Japanissa. Yhdysvalloissa samainen malli maksaa 499 dollaria.
If you were wondering just how big Sony's game development studios have gotten in the 10+ years since the release of the original PlayStation, you only need to hear this bit of news. Phil Harrison, head of Sony Worldwide Studios, revealed to Japanese site Famitsu.com today that the company's vast array of international studios now has around 190 titles in development for the PlayStaion 3, PlayStation 2, PSP and other systems.
That's a whole lot of games, especially considering how many games currently bear the Sony Computer Entertainment name on release charts in the likes of Famitsu.
Of the 190 titles, Harrison disclosed that 100 are for the PlayStation 3. Sony's focus has clearly shifted to the new generation of gaming.
Willing to shell out $85 for a PLAYSTATION 3 game?
IGN reports that Japanese PS3 game prices will likely be between 8,800-9,800 yen range ($75-85 USD). Japanese site Impress Watch has also reported that the reason behind the projected prices, which are high compared to the cost of the average PS2 game in Japan (6,800 yen), is due to slower-than-expected third party development for the upcoming platform.
In addition, the article projects that Sony will try to de-emphasize the 60 GB model of its newest console and shift focus onto the 20 GB SKU, which may explain a recently-announced price decrease for that model in Japan.
So far, this has no impact on the American pricing for the system or software, at least not at the present time. Exact shipping numbers for either region have yet to be released.
Toi pelien hinnan nousu vois osiltaan viitata myös siihen, että ps3 ei käsittääkseni oo kehitysalustana ainakaan toistaiseksi kovin simppeli. Tämä tietysti johtaa myös siihen, että siitä saadaan oikeita tehoja irti vasta jonkun ajan kuluttua.